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path: root/azalea-core/src/position.rs
AgeCommit message (Collapse)Author
2023-10-06make sure pathfinder is always centered on the destination block (fixes tests)mat
2023-10-05replace a linear search with a binary search . . .mat
2023-10-04improve pathfinder heuristicsmat
2023-10-04add safety comments and simplify some codemat
2023-10-04BLAZINGLY FAST 🚀🚀🚀 pathfindingmat
2023-10-02yet another W for linear searchesmat
2023-10-02optimize pathfinder moremat
2023-10-02optimize pathfinder moremat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-17heightmapsmat
2023-08-25implement stepping up stairsmat
2023-07-20derive Copy for ChunkSectionBlockPosmat
2023-06-14actually make Vec3::length sqrtmat
2023-06-14Vec3::distance_to and clippymat
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-03-141.19.4 (#57)mat
* 23w03a * 23w04a * 23w05a * 23w06a * fix * 23w07a mojang broke their json data generator so some stuff is missing * didn't mean to commit that file here * 1.19.4-pre2 * fix * 1.19.4-pre3 * fix * how did these packets get here * 1.19.4-pre4 * 1.19.4-rc1 * 1.19.4-rc2 * 1.19.4-rc3 * merge main * remove debugging code * 1.19.4
2023-03-07Add World::find_block (#80)mat
* start adding World::find_block * keep working on find_block * BlockStates * fix sorting * update examples that use find_one_block * azalea_block::properties * fix tests * add a gotoblock command to testbot
2023-02-05improve docsmat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2022-12-08wrap_comments = truemat
2022-11-15Rename "dimension" to "world" (#39)mat
* rename "dimension" to "world" * Update mod.rs
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-10-21work around rustc compilation errormat
2022-10-08handle SectionBlocksUpdate packetmat
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-09-06remove debug printlnmat
2022-09-04remove some debug stuff and fix recipe packetmat
2022-08-31test gravityUbuntu
2022-08-30clippyUbuntu
2022-08-29physics stuffmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-07-31clippo the sequelmat
2022-06-25clippomat
2022-06-25read_into -> read_frommat
yeah
2022-06-24start adding movingmat
2022-06-23Fix everything so azalea-buf worksmat
2022-06-23azalea-bufmat
2022-06-19Fix issues with entity pos conversion to block posmat
2022-06-19Improvements to azalea-world for entitiesmat
2022-06-17EntityPosmat
2022-05-26Fixesmat
2022-05-14get_block_state worksmat
2022-05-14start adding get_block_statemat
2022-05-08add more stuffmat
2022-05-05random polishmat
2022-05-03more azalea-world stuffmat