| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-06 | fix despawning entities on dimension change | mat | |
| 2025-03-02 | fix errors when switching to Game state and add fast_login test | mat | |
| 2025-02-24 | fix send_receivepacketevent running outside of game state | mat | |
| 2025-02-24 | fix compile error | mat | |
| 2025-02-24 | fix an error in set_entity_data | mat | |
| 2025-02-24 | add fallback for adding LocalEntity so tests don't fail | mat | |
| 2025-02-23 | make run_schedule a bounded channel | mat | |
| 2025-02-23 | fix memory leak in simulation tests (lol) | mat | |
| also, change some vecs into boxed slices, and add RelativeEntityUpdate::new | |||
| 2025-02-22 | Refactor azalea-client (#205) | mat | |
| * start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues | |||
