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path: root/azalea-client/src/client.rs
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2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-12Delete `StartError` and `JoinError` (#296)mat
* delete StartError and JoinError * update changelog
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-12-11Add options to request Mojang sessionserver with a proxy (#293)mat
* add options to request mojang sessionserver with a socks5 proxy * update changelog * rename auth_proxy to sessionserver_proxy
2025-12-11Run handler function in a Tokio LocalSet (#295)mat
* Run handler function in a Tokio LocalSet * remove tokio flavor=current_thread from examples * update changelog
2025-12-09Enchantments (#286)mat
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
2025-11-21refactor resolve_addressmat
2025-11-13rename ResourceLocation to Identifier ahead of mojmap changesmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-07update ResolvableProfile data component to 1.21.9mat
2025-10-04fix wrong pathfinding when we start calculating a new path and the current ↵mat
executing path is long
2025-09-29rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEventmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-28split version in changelogmat
2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-08-23handle AppExit eventmat
2025-08-20split client information handling out of BrandPlugin and some other cleanupmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-06-25improve packet_order test, add BlockUpdatePlugin, fix packet order for sprintingmat
2025-06-14add note about current_thread to azalea readmemat
2025-06-11implement reverting block state predictions on ackmat
2025-06-08insert ClientInformation earliermat
2025-06-03fix collisions bugsmat
2025-06-03fix issues when pathfinding to non-full blocks and add Client::view_inventorymat
2025-06-02fix issues related to pathfinder miningmat
2025-06-02simplify some join logic so the Entity is returned even on connection errormat
2025-05-30more formatting fixesmat
2025-05-02Add AutoReconnectPlugin (#221)mat
* add AutoReconnectPlugin * merge main * start simplifying swarm internals * fix Swarm::into_iter, handler functions, DisconnectEvent, and add some more docs * add ClientBuilder/SwarmBuilder::reconnect_after * fix a doctest * reword SwarmEvent::Disconnect doc * better behavior when we try to join twice * reconnect on ConnectionFailedEvent too * autoreconnect is less breaking now
2025-05-02make ClientBuilder/SwarmBuilder Sendmat
2025-04-25update to bevy 0.16mat
2025-04-24always insert Swarm before any systems can start runningmat
2025-04-19add StartJoinServerEvent to allow joining servers exclusively from ecsmat
2025-04-19send correct uuid in offline modemat
2025-04-17Move login state to the ECS (#213)mat
* use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports
2025-04-15make goto async and clean up some examplesmat
2025-04-05remove unwrap in Hello packet handlermat
2025-04-04rename ChatPacket::username and uuid to sender and sender_uuidmat
also adds more convenience functions to Client
2025-03-25PongPluginmat
2025-03-24Wait for plugins to load before starting the ECS (#212)EightFactorial
* Wait for plugins to load before starting the ECS Also runs `App:finish()` after plugins finish loading. * Forgot to run `App::cleanup()` Oops haha * copy a check from bevy and don't busywait --------- Co-authored-by: mat <git@matdoes.dev>
2025-03-25make events channel in Client::start_client optionalmat
2025-03-20upgrade deps and slightly improve docsmat
2025-03-20document Position defaultmat
2025-03-16fix broken doc linksmat
2025-02-24update outdated commentmat
2025-02-24fix send_receivepacketevent running outside of game statemat
2025-02-24don't remove LocalEntity from disconnected players, add new debug logs, and ↵mat
make GameProfile clones cheaper
2025-02-23make run_schedule a bounded channelmat
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
2025-02-22update to rust edition 2024mat
2025-02-22fix brand and client info so they're only sent when leaving login instead of ↵mat
entering config closes #206