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path: root/azalea-client/Cargo.toml
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2022-10-17public azalea and az-clientUbuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17(cargo-release) version 0.2.0Ubuntu
2022-10-17disable release on more thingsUbuntu
2022-10-17temporarily exclude azalea & az-client againUbuntu
2022-10-17disable bot releaseUbuntu
2022-10-17change versions and stuffUbuntu
2022-10-17bump az-client to 0.2Ubuntu
2022-10-17add description and license in az-clientUbuntu
2022-10-17set versions in az-clientUbuntu
2022-10-07Bot API (#27)mat
Basically make the `azalea` crate have stuff
2022-09-19replace printlns with logUbuntu
2022-09-05.walk :)mat
2022-09-04fix chunks not being able to be readmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-06-25merge ClientState and Clientmat
2022-06-24start adding movingmat
2022-06-19Bump tokiomat
2022-06-19Fix some clippy warningsmat
2022-06-17Create azalea-entitymat
2022-05-02more chunk and readme stuffmat
2022-04-30Simplify packet macromat
Now every packet implements McBufWritable and McBufReadable and uses those so the code doesn't have to be duplicated.
2022-04-30azalea_auth::encryption -> azalea_cryptomat
2022-04-29how do i do thismat
2022-04-24Add ServerboundKeyPacketmat
2022-04-22simplify error handlingmat
2021-12-15azaleamat