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2022-12-071.19.3 (#34)mat
* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71. * fix * fix * Revert "fix" This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
2022-12-04change to_ansi to not take argsmat
2022-12-03Serialize Component (#47)EightFactorial
* Serializing ClientboundStatusResponsePacket Enable serialization of ClientboundStatusResponsePacket * Update clientbound_status_response_packet.rs Add options previewsChat and enforcesSecureChat * Serialize Style and TextColor * Serialize BaseComponent * Serialize TextComponent * Fix Style * Serialize Component * Fix multiple formats per message, fix reset tag * Fix Style, again * Use FlatMapSerializer * Forgot italics * Count struct fields, reorganize logic * Serialize TranslatableComponent * Rewrite TextComponent Serializer * Fix using TextColor::Parse * Code Cleanup * Add default attribute, just in case * Clippy * use serde derive feature + preferred formatting choices Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: mat <github@matdoes.dev>
2022-11-27Swarm (#36)mat
* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more
2022-11-19Replace lazy_static with once_cell::sync::Lazy (#43)mat
* Remove lazy_static in azalea-chat * replace lazy_static with once_cell everywhere * fix * fix import * ignore a clippy warning in shape codegen
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-06Entity metadata (#37)mat
* add example generated metadata.rs * metadata.rs codegen * add the files * add comment to top of metadata.rs * avoid clone * metadata * defaults * defaults * fix metadata readers and writers * fix bad bitmasks and ignore some clippy warnings in generated code * add set_index function to entity metadatas * applying metadata
2022-10-30more docsmat
2022-10-27use variables directly in format stringsmat
thanks clippy we love you
2022-10-23Add Client::set_client_information (#33)mat
* start adding options * add default options * send options packet by default * mention set_options in Client::join doc * make TranslatableComponent::read return TextComponent * change set_options to set_client_information * clean up some code * Add `Initialize` event * fix some clippy warnings * change `Client::options` to `client_information`
2022-10-21fix stack overflow in az-chatmat
2022-10-21have Display implemented for the Componentsmat
2022-10-21make TranslatableComponent::read return TextComponentmat
2022-10-15fix clippy warningsmat
2022-10-10fix panic in azalea-chatmat
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-09-11fix panic in azalea-chatmat
2022-09-07why am i getting a varint errormat
2022-09-07fix ClientboundUpdateAdvancementsPacketmat
2022-09-05.walk :)mat
2022-09-02get rid of Readable & Writable (#21)mat
2022-08-20Implement ALL packets (#16)mat
* add a couple more packets and improve codegen * enums in packet codegen * fix enums and MORE PACKETS * make unsigned numbers the default * codegen can make hashmaps * UnsizedByteArray in codegen * Vec and Option * enum codgen works in more situations * ServerboundInteractPacket * Fix error with new error system * More packets * more packets * more packets * guess what was added * yeah it's more packets * add more packets * packets * start adding ClientboundBossEventPacket * finish boss event packet * improve codegen for linux * start on command suggestions packet * rename declare_commands to commands * más paquetes * fix generating custom payload packet * more packets * mehr Pakete * improve codegen for movement packets * rename move packets to have "packet" at the end * fix some unused variable warns * addere plus facis * pli da pakoj * plus de paquets * più pacchetti * make ChatFormatting a macro in azalea-chat * change a match to matches! macro * update SetPlayerTeam to use ChatFormatting * ClientboundSetScorePacket & fix clippy warnings * finish game state :tada: * add remaining packets for other states * fix error in ping.rs
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-07-31clippo the sequelmat
2022-06-25clippomat
2022-06-25read_into -> read_frommat
yeah
2022-06-23switch things to use azalea-bufmat
2022-06-23azalea-bufmat
2022-05-08azalea-chat now checks language filesmat
2022-04-22simplify error handlingmat
2021-12-16add a few more login packetsmat
2021-12-15azaleamat