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2023-12-09add unit structs for every bool propertymat
2023-12-051.20.3 (#110)mat
* 23w40a * 23w41a * 23w42a * 23w43a * 23w44a * serialize FormattedText as nbt in network * use azalea-nbt/serde in azalea-chat * 23w45a * fix 23w45a to compile * handle Object in codegen * 1.20.3-pre2 * remove unused clientbound_resource_pack_packet.rs * merge main and make azalea-chat use simdnbt * 1.20.3-rc1 * fix tests * use simdnbt 0.3 * fix ServerboundSetJigsawBlockPacket * 1.20.3
2023-12-03clippymat
2023-10-02cleanupmat
2023-09-29update block shapesmat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-03-3023w13amat
2023-03-141.19.4 (#57)mat
* 23w03a * 23w04a * 23w05a * 23w06a * fix * 23w07a mojang broke their json data generator so some stuff is missing * didn't mean to commit that file here * 1.19.4-pre2 * fix * 1.19.4-pre3 * fix * how did these packets get here * 1.19.4-pre4 * 1.19.4-rc1 * 1.19.4-rc2 * 1.19.4-rc3 * merge main * remove debugging code * 1.19.4
2023-03-07Add World::find_block (#80)mat
* start adding World::find_block * keep working on find_block * BlockStates * fix sorting * update examples that use find_one_block * azalea_block::properties * fix tests * add a gotoblock command to testbot
2023-02-10make blockstate goodUbuntu
2023-02-09derive `Debug` for `BlockState` (#64)Charles Johnson
* derive `Debug` for `BlockState` * change default Debug for BlockState --------- Co-authored-by: Ubuntu <github@matdoes.dev>
2023-01-30have docs for all cratesUbuntu
2022-12-071.19.3 (#34)mat
* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71. * fix * fix * Revert "fix" This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-10-02New example (#24)mat
the example isn't finished but it's finished enough
2022-10-02add jumpingmat
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-18start work on optimizing block macrosmat
2022-09-05use az-registry in az-protocolmat
2022-08-30make some stuff publishable on crates.iomat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-27Azalea registry (#20)mat
* make azalea-registry crate * add trait feature to az-block * registr * registry macro * impl Display for registry things * registries
2022-07-101.19.1-pre4mat
2022-06-25clippomat
2022-06-17ClientboundSetEquipmentPacketmat
2022-06-16azalea-world uses azalea-blockmat
2022-06-16type -> kindmat
2022-06-16less underscoresmat
2022-06-16"boolean" is cringemat
2022-06-16Fix for states that burger doesn't havemat
2022-06-11Fix ordering of blocksmat
2022-06-11Fix all the errorsmat
2022-06-11Include property names in blocksmat
2022-06-11Separate int propertiesmat
2022-06-11Clean code a littlemat
2022-06-10fix Facing propertymat
2022-06-10blocks works probablymat
2022-05-29mmmmmmmmmmmat
2022-05-28fixed macro for blocks with no propertiesmat
2022-05-28default block propertiesmat
2022-05-28genblocksmat
2022-05-28slight optimizationmat
2022-05-28more block macro stuffmat
2022-05-27block macrosmat
2022-05-27Compilesmat
2022-05-27Start making block macromat
2022-05-27Start making azalea-blockmat