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2022-10-17refactor: remove println statements (#31)Sculas
This PR removes all println statements and logs them on trace level instead. Normally, libraries shouldn't print to stdout using println, since there's no control over them.
2022-10-16Microsoft Authentication (#29)mat
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-04-30azalea_auth::encryption -> azalea_cryptomat
2022-04-29upgrade aes and cfb8mat
2022-04-26finish update recipes packet implementationmat
2022-04-24ENCRYPTION WORKS!!!!!!!!!!!mat
2022-04-24Add ServerboundKeyPacketmat
2022-04-24Merge branch 'main' into authmat
2022-04-22simplify error handlingmat
2022-01-01start work on encryptionmat
2021-12-16fix errorsmat
2021-12-16add a few more login packetsmat