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2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07Bot API (#27)mat
Basically make the `azalea` crate have stuff
2022-10-02start adding stuff to azalea cratemat
2022-10-02New example (#24)mat
the example isn't finished but it's finished enough
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-19add shutdown functionmat
2022-09-19replace printlns with logUbuntu
2022-09-10fix outdated EntityDataValuemat
2022-09-09add loggerUbuntu
2022-09-05use az-registry in az-protocolmat
2022-09-05Publish empty azalea cratemat
2022-09-05Publish everything* to crates.iomat
Except azalea-client since it's not ready yet
2022-09-05.walk :)mat
2022-09-04fix chunks not being able to be readmat
2022-08-31test gravityUbuntu
2022-08-30make some stuff publishable on crates.iomat
2022-08-29change it all to azalea-buf-macrosmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-08-28encryption benchmark & testmat
2022-08-27Azalea registry (#20)mat
* make azalea-registry crate * add trait feature to az-block * registr * registry macro * impl Display for registry things * registries
2022-08-19NBT decoder optimizations (#17)mat
* replace HashMap with AHashMap * faster read_string by just doing read_exact * re-enable all the benchmarks
2022-08-06Better errors (#14)mat
* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
2022-07-101.19.1-pre4mat
2022-06-25merge ClientState and Clientmat
2022-06-25Fix errorsmat
2022-06-25Merge branch 'main' into azalea-entitymat
2022-06-24start adding movingmat
2022-06-24Upgrade some cratesmat
2022-06-24Upgrade crates and remove num_* depsmat
2022-06-23Fix everything so azalea-buf worksmat
2022-06-23azalea-bufmat
2022-06-20add gametick event and find_one_entitymat
2022-06-19Fix some clippy warningsmat
2022-06-19Improvements to azalea-world for entitiesmat
2022-06-18from<ClientboundAddEntityPacket> for Entitymat
2022-06-17EntityStoragemat
2022-06-17Create azalea-entitymat
2022-06-16azalea-world uses azalea-blockmat
2022-06-11Fix all the errorsmat
2022-06-09Merge branch 'main' into azalea-blockmat
2022-05-27Start making block macromat
2022-05-27Start making azalea-blockmat
2022-05-27update cratesmat
2022-05-08Merge branch 'main' into chunk-decodingmat
2022-05-08azalea-chat now checks language filesmat
2022-05-05random polishmat
2022-05-03more azalea-world stuffmat
2022-05-02more chunk and readme stuffmat
2022-05-02write some more azalea-world codemat
2022-05-01Merge branch 'main' into chunk-decodingmat