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2024-04-20clippymat
2024-04-20add Client::join_with_proxy and fix testsmat
2024-04-20socks5 support (#113)mat
2024-04-18Release 0.9.1mat
azalea@0.9.1 azalea-auth@0.9.1 azalea-block@0.9.1 azalea-block-macros@0.9.1 azalea-brigadier@0.9.1 azalea-buf@0.9.1 azalea-buf-macros@0.9.1 azalea-chat@0.9.1 azalea-client@0.9.1 azalea-core@0.9.1 azalea-crypto@0.9.1 azalea-entity@0.9.1 azalea-inventory@0.9.1 azalea-inventory-macros@0.9.1 azalea-language@0.9.1 azalea-physics@0.9.1 azalea-protocol@0.9.1 azalea-protocol-macros@0.9.1 azalea-registry@0.9.1 azalea-registry-macros@0.9.1 azalea-world@0.9.1 Generated by cargo-workspaces
2024-04-18fix get_block_collisions panicking when starting in a non existent chunkmat
2024-04-09add functions to ClientBuilder and SwarmBuilder for custom addressesmat
2024-04-09make recalculate_near_end_of_path publicmat
so other plugins can do .after(recalculate_near_end_of_path)
2024-03-21fix: GameOwnershipResponse key_id format (#138)1zuna
2024-03-08Update clientbound_game_event_packet.rs (#133)veronoicc
Added 2 new game even types
2024-02-26optimize physics a bit moremat
2024-02-25reduce allocations for collision detectionmat
2024-02-25optimize physicsmat
2024-02-24add Display for Vec3, add SimulationSet, and add EntityChunkPos componentmat
2024-02-24fix parsing textcomponents failing when it's translatable and has a ↵mat
primitive as an argument
2024-02-24add some more convenience functionsmat
2024-02-24track entity rotationsmat
2024-02-23fix 'CommandQueue has un-applied commands being dropped.' spammat
2024-02-23fix pathfinder A* using slightly suboptimal paths sometimesmat
2024-02-23reword comment for calculated_bits_per_entrymat
2024-02-22add OWNER_USERNAME to testbotmat
2024-02-22fix for hypixel limbomat
2024-02-18fix for hypixel (wasn't sending ClientInformation on configuration)mat
2024-02-18fix image in readmemat
2024-02-17upgrade deps, bevy 0.13mat
2024-01-25update depsmat
2024-01-20remove unnecessary map_errmat
2024-01-20fixes unwrap on write_raw_packet(...) (#128)1zuna
2024-01-08upgrade depsmat
2024-01-08update links to testbot in docsmat
2024-01-08fix ping packet, explosion packet, and panic lessmat
2024-01-07rewrite testbot to use brigadiermat
2024-01-06add doc comment about d=mat
2024-01-04rename open_container to open_container_at and add get_open_containermat
2023-12-28fix FormattedText when 'extra' isn't a list of compoundsmat
2023-12-28read nbt as optional in more placesmat
2023-12-28Make check_ownership pub (#126)veronoicc
2023-12-17make ParticleData fail to compile when new particles are added to ParticleKindmat
2023-12-17fix broken link to .config/config_fast_builds in docsmat
2023-12-17fix testsmat
this was already fixed in pathfinder-extras but it's probably gonna be a while before that's merged
2023-12-17Publicize all fields on `AddOperation` and `Style` (#124)Tijn
The struct itself was already public, I assume the fields where meant to be as well.
2023-12-17move config.toml to config_fast_buildsmat
2023-12-17Add missing particles (#125)Tijn
* Add missing particles Has all particles present on https://wiki.vg/Protocol#Particle as of 17 December 2023. This also fixes particles being parsed as the incorrect type due to id shifts caused by newly added particles. * Add missing comma
2023-12-16revert accidental change to echo examplemat
2023-12-16fix SwarmEvent::Login and SwarmEvent::Init maybemat
2023-12-16fix non-u8 gamemodesmat
love you wynncraft
2023-12-16force user to reauth when refresh failsmat
2023-12-16default to survival mode when GameMode is out of boundsmat
2023-12-16fix bytes of packets not being logged in tracingmat
2023-12-15clippy lint was renamedmat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder