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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2025-06-11
fix bench
mat
2025-06-11
add pathfinder retry_on_no_path and rework GotoEvent constructor
mat
2025-06-11
implement reverting block state predictions on ack
mat
2025-06-11
add BlockPos::distance_to and length
mat
2025-06-11
add Client::attack_cooldown_remaining_ticks
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-10
add mine_with_auto_tool
mat
2025-06-09
jump if in water while executing pathfinder path
mat
2025-06-09
replace Client::get_open_container and view_container_or_inventory with get_i...
mat
2025-06-09
update config_fast_builds
mat
2025-06-09
handle relative teleports correctly and fix entity chunk indexing warnings
mat
2025-06-08
insert ClientInformation earlier
mat
2025-06-08
add support for panicking on warn/error in simulation tests
mat
2025-06-05
wait for block to exist when calling open_container_at
mat
2025-06-04
remove comment about a part of a test that i decided not to implement
mat
2025-06-04
fix panic when receiving add_entity and start_configuration in the same update
mat
2025-06-04
handle set_held_slot packet and add more Into BlockStates impls
mat
2025-06-04
fix hashset of blockstate into blockstates impl
mat
2025-06-03
copy player part of container_menu to inventory_menu on close
mat
2025-06-04
re-enable click prediction and fix related issues
mat
2025-06-03
send ServerboundPlayerLoaded on join and respawn
mat
2025-06-02
fix CubeVoxelShape::find_index
mat
2025-06-03
fix collisions bugs
mat
2025-06-02
fix wrong sequence number being sent
mat
2025-06-02
add BlockPos::center_bottom
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-03
rename the Block trait to BlockTrait to disambiguate with azalea_registry::Block
mat
2025-06-03
replace wait_one_tick with wait_ticks and some other api improvements
mat
2025-06-02
fix login_to_dimension_with_same_name test logging error
mat
2025-06-03
sort entities_by by distance and improve some docs
mat
2025-06-02
actually send Event::ReceiveChunk
mat
2025-06-02
improve docs for biome code
mat
2025-06-02
add Event::ReceiveChunk and find_blocks_in_chunk function
mat
2025-06-01
fix grammar issues in readme
mat
2025-06-02
fix issues related to pathfinder mining
mat
2025-06-02
fix VibrationParticle
mat
2025-06-02
simplify some join logic so the Entity is returned even on connection error
mat
2025-06-02
several pathfinder fixes
mat
2025-06-01
add CustomPathfinderState
mat
2025-06-01
add Client::entities_by and improve some docs
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-31
doc updates
mat
2025-05-30
add '@generated' to generated code
mat
2025-05-30
more formatting fixes
mat
2025-05-30
formatting: merge imports
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-30
make fixedbitset require generic const exprs again :3
mat
2025-05-31
update changelog
mat
2025-05-30
implement missing brigadier features and cleanup some more
mat
2025-05-28
add support for custom suggestions in azalea-brigadier and cleanup a bit
mat
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