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2023-09-08upgrade depsmat
2023-09-07Don't crash when missing extra registries (#108)EightFactorial
* Fix decoding on missing Nbt structures * Fix default and renaming
2023-08-27use thiserror for azalea_nbt::Errormat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
sometimes
2023-08-26simplify pathfinder moremat
2023-08-26simplify pathfindermat
2023-08-25delete svg files i accidentally committedmat
2023-08-25fix all bevy ambiguitiesmat
2023-08-25fix swarmsmat
2023-08-25name variables in stepping upmat
2023-08-25implement stepping up stairsmat
2023-08-25add failing test for that weird diagonal edge casemat
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2023-08-25add basic pathfinding testmat
2023-08-25fix panic when entity goes out of render distance and then back in render ↵mat
distance
2023-08-24Support properly switching instances (#106)mat
* start implementing switching dimensions * fix removeentity in shared worlds * also store entity ids per local player * uncomment a trace in pathfinder * cleanup --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-23remove some debug printlnsmat
2023-08-22fix writing ClientboundUpdateRecipesPacketmat
2023-08-22fix entities not being despawnedmat
closes #103
2023-08-22Created nearest_entity system param (#102)TheDudeFromCI
* Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Export bot.rs (#101) * Removed .vscode settings (#104) Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * raycasting not raytracing * don't panic if TranslatableComponent::to_string fails * Food/saturation component support (#97) * modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev> * Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Applied tweaks from PR review Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Fixed doctests Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev> Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
2023-08-21Food/saturation component support (#97)Luuk van Oijen
* modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-20don't panic if TranslatableComponent::to_string failsmat
2023-08-19raycasting not raytracingmat
2023-08-19Removed .vscode settings (#104)TheDudeFromCI
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
2023-08-19Export bot.rs (#101)TheDudeFromCI
2023-08-16no_handler() option for ClientBuilder (#100)TheDudeFromCI
* Added no_handler client builder option Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Made EmptyState public Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Packaged no_handler placeholders in own module Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * imply no state and remove Fut generic from ClientBuilder and SwarmBuilder * use destructuring in set_handler and fix a doc --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev>
2023-08-15fix testsmat
2023-08-15upgrade thiserror and other depsmat
2023-08-03loosen Default requirement for State on SwarmBuildermat
2023-08-01remove unnecessary parensmat
2023-08-01improve Instance::find_blockmat
2023-07-31add EntityDataItem::newmat
2023-07-26fix querying multiple components in entity_bymat
2023-07-23fix sometimes not receiving chunksmat
2023-07-23fix sending brand incorrectlymat
2023-07-23clean up azalea-entity a littlemat
2023-07-20delete unused serde modulemat
2023-07-20pub use tag::* in azalea-nbtmat
2023-07-20make PalettedContainer::new less weirdmat
2023-07-20remove unnecessary clonemat
2023-07-20derive Copy for ChunkSectionBlockPosmat
2023-07-19remove unused depsmat
2023-07-19fix wrong names in a Debug and relax PartialChunkStorage::set_block_statemat
2023-07-16add try_read to connectionmat
2023-07-15descend up to 3 blocks in pathfindermat
2023-07-15fix brigadier booleansmat
2023-07-15Attacking (#96)mat
* add Client::attack * partially implement attack cooldowns * attack speed modifiers * don't care clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-15fix auto respawn and fix entity metadatamat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-24Add ClientBuilder:new_without_log (#93)xtex
* Add ClientBuilder:new_without_log * 'log' feature * fix warnings --------- Co-authored-by: mat <git@matdoes.dev>