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azalea-drasl.git
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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2023-12-01
rename add_with_exponential_backoff to add_and_retry_forever
mat
2023-12-01
disconnect fixes
mat
2023-12-01
addd disconnect reason (#114)
1zuna
2023-12-01
Make auto_respawn pub (#116)
veronoicc
2023-11-29
fmt
mat
2023-11-29
fix typo in auth docs
mat
2023-11-29
simplify ServerAddress serde implementations
mat
2023-11-29
serde support for 'ServerAddress' (#115)
1zuna
2023-11-29
fix trust_dns_resolver issue (#112)
1zuna
2023-11-28
slightly change Client::partial_world example
mat
2023-11-28
add Client::partial_world()
mat
2023-11-19
Replace azalea-nbt with simdnbt (#111)
mat
2023-11-18
clippy
mat
2023-11-18
share registries in swarms and fix some bugs
mat
2023-11-18
make loading chunks its own bevy system
mat
2023-11-18
fix memory leak when loading chunks in swarms
mat
2023-11-18
upgrade all dependencies
mat
2023-11-18
replace log with tracing
mat
2023-11-18
show error if user is on stable rust
mat
2023-11-18
make packet an Arc in PacketEvent
mat
2023-11-18
simplify some code
mat
2023-11-12
improve docs a bit
mat
2023-11-12
fix pathfinder tests
mat
2023-11-07
fix tests to compile
mat
2023-11-06
bevy 0.12
mat
2023-10-26
remove some unnecessary code and improve docs for Menu
mat
2023-10-26
remove some more #![feature]s
mat
2023-10-26
optimize azalea-core positions and remove some unnecessary nightly features
mat
2023-10-21
async_fn_in_trait stabilized
mat
2023-10-12
rename KnockbackEvent::kind to knockback
mat
2023-10-12
KnockbackEvent and rename Physics::delta to velocity
mat
2023-10-12
brigadier suggestions
mat
2023-10-12
clippy
mat
2023-10-12
less Arc<S> in brigadier
mat
2023-10-12
brigadier usages
mat
2023-10-11
remove unnecessary clone
mat
2023-10-11
fix State incorrectly being reused when calling handlers in swarm
mat
2023-10-10
start adding mining to pathfinder
mat
2023-10-08
PathfinderCtx
mat
2023-10-08
don't pathfind into lava lol
mat
2023-10-08
update repo links
mat
2023-10-08
knockback
mat
2023-10-07
split pathfinder execution into multiple systems (and fix some bugs)
mat
2023-10-07
fix some parkour issues
mat
2023-10-07
3 block jumps and other parkour
mat
2023-10-07
descend_forward_1_move move
mat
2023-10-07
clean up code and optimize a bit more
mat
2023-10-07
make pathfinder twice as fast :sunglasses:
mat
2023-10-07
update chunk batching
mat
2023-10-07
improve pathfinder path execution
mat
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