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| author | mat <git@matdoes.dev> | 2026-01-17 11:44:04 -1345 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2026-01-17 11:44:04 -1345 |
| commit | 81e5a0200a4fe5438ab67c82600f063410d637c0 (patch) | |
| tree | 9cb38f58a56293c52ba131907ad23b18a0319af0 /azalea/src/pathfinder/moves/basic.rs | |
| parent | 56bf94ac9ec5614ddc4ab5168a8c3fb5036242a5 (diff) | |
| download | azalea-drasl-81e5a0200a4fe5438ab67c82600f063410d637c0.tar.xz | |
rename PathfinderCtx to MovesCtx
Diffstat (limited to 'azalea/src/pathfinder/moves/basic.rs')
| -rw-r--r-- | azalea/src/pathfinder/moves/basic.rs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/azalea/src/pathfinder/moves/basic.rs b/azalea/src/pathfinder/moves/basic.rs index be0f3b99..38132d2e 100644 --- a/azalea/src/pathfinder/moves/basic.rs +++ b/azalea/src/pathfinder/moves/basic.rs @@ -7,12 +7,12 @@ use azalea_core::{ position::{BlockPos, Vec3}, }; -use super::{Edge, ExecuteCtx, IsReachedCtx, MoveData, PathfinderCtx, default_is_reached}; +use super::{Edge, ExecuteCtx, IsReachedCtx, MoveData, MovesCtx, default_is_reached}; use crate::pathfinder::{ astar, costs::*, moves::BARITONE_COMPAT, player_pos_to_block_pos, positions::RelBlockPos, }; -pub fn basic_move(ctx: &mut PathfinderCtx, node: RelBlockPos) { +pub fn basic_move(ctx: &mut MovesCtx, node: RelBlockPos) { forward_move(ctx, node); ascend_move(ctx, node); descend_move(ctx, node); @@ -20,7 +20,7 @@ pub fn basic_move(ctx: &mut PathfinderCtx, node: RelBlockPos) { downward_move(ctx, node); } -fn forward_move(ctx: &mut PathfinderCtx, pos: RelBlockPos) { +fn forward_move(ctx: &mut MovesCtx, pos: RelBlockPos) { let mut base_cost = SPRINT_ONE_BLOCK_COST; // it's for us cheaper to have the water cost be applied when leaving the water // rather than when entering @@ -87,7 +87,7 @@ fn execute_forward_move(mut ctx: ExecuteCtx) { ctx.sprint(SprintDirection::Forward); } -fn ascend_move(ctx: &mut PathfinderCtx, pos: RelBlockPos) { +fn ascend_move(ctx: &mut MovesCtx, pos: RelBlockPos) { // the block we're standing on must be solid (so we don't try to ascend from a // bottom slab to a normal block in a way that's not possible) @@ -248,7 +248,7 @@ fn cardinal_direction_to_facing_property(dir: CardinalDirection) -> properties:: } } -fn descend_move(ctx: &mut PathfinderCtx, pos: RelBlockPos) { +fn descend_move(ctx: &mut MovesCtx, pos: RelBlockPos) { for dir in CardinalDirection::iter() { let dir_delta = RelBlockPos::new(dir.x(), 0, dir.z()); let new_horizontal_position = pos + dir_delta; @@ -397,7 +397,7 @@ pub fn descend_is_reached( false } -fn diagonal_move(ctx: &mut PathfinderCtx, pos: RelBlockPos) { +fn diagonal_move(ctx: &mut MovesCtx, pos: RelBlockPos) { let mut base_cost = SPRINT_ONE_BLOCK_COST; let currently_in_water = ctx.world.is_block_water(pos); @@ -485,7 +485,7 @@ fn execute_diagonal_move(mut ctx: ExecuteCtx) { } /// Go directly down, usually by mining. -fn downward_move(ctx: &mut PathfinderCtx, pos: RelBlockPos) { +fn downward_move(ctx: &mut MovesCtx, pos: RelBlockPos) { // make sure we land on a solid block after breaking the one below us if !ctx.world.is_block_solid(pos.down(2)) { return; |
