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| author | mat <27899617+mat-1@users.noreply.github.com> | 2023-09-21 11:16:29 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-21 11:16:29 -0500 |
| commit | 7b3e2e4bf793466a351510c7fbbd08234e93bb0e (patch) | |
| tree | 7177a919de9982d9e3c7f36a76d2025696f465b6 /azalea-protocol/src/packets/game/clientbound_respawn_packet.rs | |
| parent | 83cce236145cdab1872a472a70943b669a880965 (diff) | |
| download | azalea-drasl-7b3e2e4bf793466a351510c7fbbd08234e93bb0e.tar.xz | |
1.20.2 (#99)
* add configuration state
* start updating to 23w31a
* implement a bit more of 23w31a
* chunk batching
* start adding configuration state
* ioasfhjgsd
* almost works
* configuration state mostly implemented
* handle other packets in configuration state and fix keepalive
* cleanup, fix warnings
* 23w32a
* fix some doctests
* 23w33a
* 23w35a
* 1.20.2-pre2
* fix system conflicts
* 1.20.2-pre4
* make tests compile
* tests pass
* 1.20.2-rc2
* 1.20.2
* Revert "1.20.2"
This reverts commit dd152fd265332ead333c919e585ded6d609d7468.
* didn't mean to commit that code
---------
Co-authored-by: mat <git@matdoes.dev>
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_respawn_packet.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_respawn_packet.rs | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_respawn_packet.rs b/azalea-protocol/src/packets/game/clientbound_respawn_packet.rs index 71ccfd18..7e20a843 100755 --- a/azalea-protocol/src/packets/game/clientbound_respawn_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_respawn_packet.rs @@ -1,18 +1,10 @@ use azalea_buf::McBuf; -use azalea_core::{GameMode, GlobalPos, OptionalGameType, ResourceLocation}; use azalea_protocol_macros::ClientboundGamePacket; +use crate::packets::common::CommonPlayerSpawnInfo; + #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundRespawnPacket { - pub dimension_type: ResourceLocation, - pub dimension: ResourceLocation, - pub seed: u64, - pub game_type: GameMode, - pub previous_game_type: OptionalGameType, - pub is_debug: bool, - pub is_flat: bool, + pub common: CommonPlayerSpawnInfo, pub data_to_keep: u8, - pub last_death_location: Option<GlobalPos>, - #[var] - pub portal_cooldown: u32, } |
