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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-08-29 20:41:01 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-29 20:41:01 -0500 |
| commit | f42d630544165d11a544224ac273d6aaf89d8095 (patch) | |
| tree | 94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-entity/src/lib.rs | |
| parent | 2ea804401f54a45765860201d10d0569d07862ec (diff) | |
| download | azalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz | |
Physics (#11)
* Put physics module in azalea-entity
* port aabb
* add more stuff to PositionXYZ
* azalea-physics
* important collision things
* more physics stuff
* backup because i'm about to delete shapes
* more shape stuff
* CubeVoxelShape
* no compile errors???
insane
* impl VoxelShape for ArrayVoxelShape
* Shapes stuff
* collide_x but it doesn't work yet
* binary_search
* it compiles
* Entity has bounding box
* Update discrete_voxel_shape.rs
* Entity::make_bounding_box
* ok i'm about to merge az-entity and az-world
might be a terrible idea which is why i'm committing first
* ok so i moved entity to world
* on_pos and move_entity compiles
* add send_position
* move collision stuff to collision module in az-physics
* dimension is no longer an Option
* start trying to do collision for the client
* collision works :tada:
* start adding palette resizing
* get_and_set (pain)
* it compiles but probably won't work
* add a test
* remove printlns
* add more tests for palette stuff
* ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket
i think i changed this on accident once
* palette resizing works
todo: remove the printlns
* Remove printlns in palette.rs
* fix issues from merge
* fixes + work a bit more on physics
* Better entities (#19)
* well it compiles
* add tests to entity storage
* add suggestions in azalea-brigadier
* this probably causes ub
* fix brigadiersuggestions
* get rid of entityid
* test From<EntityMut> for EntityRef
* don't mention other libraries since there's too many
* fix warnings
* do todos in brigadier suggestions
* work on physics
* more physics stuff
* remove trait feature on az-block
i think rust gets confused and compiles the macro without the feature
* bump ahash
* aes tests in az-crypto
* optimize aes's deps
* fix crashes
* fix section_index for negative numbers and test
* fix BlockPos protocol implementation
* remove some debug prints
* prepare to add ai_step
* make ai step work
* clippy
Diffstat (limited to 'azalea-entity/src/lib.rs')
| -rw-r--r-- | azalea-entity/src/lib.rs | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs deleted file mode 100644 index 9436d753..00000000 --- a/azalea-entity/src/lib.rs +++ /dev/null @@ -1,59 +0,0 @@ -mod data; - -use azalea_core::{EntityPos, PositionDelta}; -pub use data::*; -use uuid::Uuid; - -#[derive(Default, Debug)] -pub struct Entity { - /// The incrementing numerical id of the entity. - pub id: u32, - pub uuid: Uuid, - /// The position of the entity right now. - pos: EntityPos, - /// The position of the entity last tick. - pub old_pos: EntityPos, - pub delta: PositionDelta, - - pub x_rot: f32, - pub y_rot: f32, -} - -impl Entity { - pub fn new(id: u32, uuid: Uuid, pos: EntityPos) -> Self { - Self { - id, - uuid, - pos, - old_pos: pos, - delta: PositionDelta::default(), - x_rot: 0.0, - y_rot: 0.0, - } - } - - pub fn pos(&self) -> &EntityPos { - &self.pos - } - - /// Sets the position of the entity. This doesn't update the cache in - /// azalea-world, and should only be used within azalea-world! - pub fn unsafe_move(&mut self, new_pos: EntityPos) { - self.pos = new_pos; - } - - pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) { - self.y_rot = y_rot.clamp(-90.0, 90.0) % 360.0; - self.x_rot = x_rot % 360.0; - // TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but idk what they're used for so - } -} - -// #[cfg(test)] -// mod tests { -// #[test] -// fn it_works() { -// let result = 2 + 2; -// assert_eq!(result, 4); -// } -// } |
