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authormat <27899617+mat-1@users.noreply.github.com>2022-08-29 20:41:01 -0500
committerGitHub <noreply@github.com>2022-08-29 20:41:01 -0500
commitf42d630544165d11a544224ac273d6aaf89d8095 (patch)
tree94bd73771ecb582d89a87cdca8e21b2d6573ef12 /azalea-entity/src/lib.rs
parent2ea804401f54a45765860201d10d0569d07862ec (diff)
downloadazalea-drasl-f42d630544165d11a544224ac273d6aaf89d8095.tar.xz
Physics (#11)
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
Diffstat (limited to 'azalea-entity/src/lib.rs')
-rw-r--r--azalea-entity/src/lib.rs59
1 files changed, 0 insertions, 59 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
deleted file mode 100644
index 9436d753..00000000
--- a/azalea-entity/src/lib.rs
+++ /dev/null
@@ -1,59 +0,0 @@
-mod data;
-
-use azalea_core::{EntityPos, PositionDelta};
-pub use data::*;
-use uuid::Uuid;
-
-#[derive(Default, Debug)]
-pub struct Entity {
- /// The incrementing numerical id of the entity.
- pub id: u32,
- pub uuid: Uuid,
- /// The position of the entity right now.
- pos: EntityPos,
- /// The position of the entity last tick.
- pub old_pos: EntityPos,
- pub delta: PositionDelta,
-
- pub x_rot: f32,
- pub y_rot: f32,
-}
-
-impl Entity {
- pub fn new(id: u32, uuid: Uuid, pos: EntityPos) -> Self {
- Self {
- id,
- uuid,
- pos,
- old_pos: pos,
- delta: PositionDelta::default(),
- x_rot: 0.0,
- y_rot: 0.0,
- }
- }
-
- pub fn pos(&self) -> &EntityPos {
- &self.pos
- }
-
- /// Sets the position of the entity. This doesn't update the cache in
- /// azalea-world, and should only be used within azalea-world!
- pub fn unsafe_move(&mut self, new_pos: EntityPos) {
- self.pos = new_pos;
- }
-
- pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) {
- self.y_rot = y_rot.clamp(-90.0, 90.0) % 360.0;
- self.x_rot = x_rot % 360.0;
- // TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but idk what they're used for so
- }
-}
-
-// #[cfg(test)]
-// mod tests {
-// #[test]
-// fn it_works() {
-// let result = 2 + 2;
-// assert_eq!(result, 4);
-// }
-// }