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<title>azalea-drasl.git/azalea/src/pathfinder/mining.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2025-12-12T06:56:02+00:00</updated>
<entry>
<title>Refactor azalea-registry (#294)</title>
<updated>2025-12-12T06:56:02+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-12-12T06:56:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=f9c25665c203d6377ace62f1e95381d037d8fd9e'/>
<id>urn:sha1:f9c25665c203d6377ace62f1e95381d037d8fd9e</id>
<content type='text'>
* move registries in azalea-registry into separate modules

* rename Item and Block to ItemKind and BlockKind

* remove 'extra' registries from azalea-registry

* hide deprecated items from docs

* use DamageKindKey instead of Identifier when parsing registries

* store tag entries as a Vec instead of a HashSet

* sort tag values by protocol id

* update changelog</content>
</entry>
<entry>
<title>make BlockState::id private</title>
<updated>2025-04-17T20:39:14+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-04-17T20:17:18+00:00</published>
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<id>urn:sha1:2aa046c4b50a0de850eb567cd8bced03e8f99bd6</id>
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</content>
</entry>
<entry>
<title>update to rust edition 2024</title>
<updated>2025-02-22T23:01:54+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-02-22T23:01:54+00:00</published>
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<id>urn:sha1:34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fluid physics (#199)</title>
<updated>2025-01-10T22:45:27+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-01-10T22:45:27+00:00</published>
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<id>urn:sha1:0d16f01571ec8315f3979eae46981e559ade1cf9</id>
<content type='text'>
* start implementing fluid physics

* Initial implementation of fluid pushing

* different travel function in water

* bubble columns

* jumping in water

* cleanup

* change ultrawarm to be required

* fix for clippy</content>
</entry>
<entry>
<title>make BlockState a u16 and add a BlockStateIntegerRepr type</title>
<updated>2024-12-24T09:40:29+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-12-24T09:40:29+00:00</published>
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<id>urn:sha1:a599b5614e6acf65e552940fff99a9252a600472</id>
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</content>
</entry>
<entry>
<title>fix parsing Dust particle and treat waterlogged blocks as liquid in pathfinder</title>
<updated>2024-12-24T08:48:36+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-12-24T08:48:36+00:00</published>
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<id>urn:sha1:f03e0c22355778a9863cccb5a59d852278d60701</id>
<content type='text'>
</content>
</entry>
<entry>
<title>group imports with rustfmt</title>
<updated>2024-10-26T05:29:26+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-10-26T05:29:26+00:00</published>
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<id>urn:sha1:6b0fe5bf638079d535e70c3c91e78fe35a5d2a2f</id>
<content type='text'>
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</entry>
<entry>
<title>Add mining to the pathfinder (#122)</title>
<updated>2023-12-15T17:26:40+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2023-12-15T17:26:40+00:00</published>
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<id>urn:sha1:a707e2eb82b74994a16083b31fa4576332cf1995</id>
<content type='text'>
* basic pathfinder mining poc

* mining descending and autotool

* pathfinder mining descending

* pathfinder fixes

* allow disabling pathfinder miner and other fixes

* small optimization to avoid chunk vec iter lookup sometimes

* seeded rng in pathfinder bench

* consistently use f32::INFINITY

this brings performance much closer to how it was before

* astar heuristic optimization from baritone

* add downward_move

* fix downward move execute

* avoid liquids and falling blocks when mining

* fix COST_HEURISTIC

* fix to not path through flowing liquids

* only reset pathfinder timeout while mining if the block is close enough

* cache mining costs of block positions

* fix mine_while_at_start and move PathfinderDebugParticles to its own module

* add ReachBlockPosGoal

in other news: azalea's sin/cos functions were broken this whole time and i never noticed

* clippy and add things that i accidentally didn't commit

* improve wording on doc for azalea::pathfinder</content>
</entry>
<entry>
<title>start adding mining to pathfinder</title>
<updated>2023-10-11T04:21:23+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-10-11T04:21:23+00:00</published>
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<id>urn:sha1:9a687f0ffebad80441e036aabe14e7cf80c774d3</id>
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