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<title>azalea-drasl.git/azalea-protocol/src/packets/game/serverbound_interact_packet.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2024-11-28T01:31:40+00:00</updated>
<entry>
<title>Refactor azalea-protocol (#190)</title>
<updated>2024-11-28T01:31:40+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-11-28T01:31:40+00:00</published>
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<id>urn:sha1:08958c2278b15ebeac8a964f392ebb792e479b61</id>
<content type='text'>
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -&gt; ItemStack for more consistency with mojmap

* .get() -&gt; .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -&gt; AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol</content>
</entry>
<entry>
<title>group imports with rustfmt</title>
<updated>2024-10-26T05:29:26+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-10-26T05:29:26+00:00</published>
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<id>urn:sha1:6b0fe5bf638079d535e70c3c91e78fe35a5d2a2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>organize azalea_core and re-export it from azalea</title>
<updated>2023-10-01T20:19:13+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-10-01T20:19:13+00:00</published>
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<id>urn:sha1:befa33a87950b6d0f3364cb4fe603f6d84bf4b8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More packet fixes, tests, handle error (#61)</title>
<updated>2023-01-31T00:18:14+00:00</updated>
<author>
<name>EightFactorial</name>
<email>murphkev000@gmail.com</email>
</author>
<published>2023-01-31T00:18:14+00:00</published>
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<id>urn:sha1:6e818852d868eea963dd2b8489ba75b65c56fb1c</id>
<content type='text'>
* Fix packet, fix tests, fixedbitsets

* Clippy: Nightmare Mode

* Fix mistake

* simplify impl Display and make thing pub

---------

Co-authored-by: mat &lt;github@matdoes.dev&gt;</content>
</entry>
<entry>
<title>Pathfinder (#25)</title>
<updated>2022-11-13T05:54:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-13T05:54:05+00:00</published>
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<id>urn:sha1:6eee543a3367d38a6f0e9bffb457a2bd76a8f9cc</id>
<content type='text'>
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
</content>
</entry>
<entry>
<title>Replace impl Read with Cursor&lt;&amp;[u8]&gt; (#26)</title>
<updated>2022-10-08T01:12:36+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-10-08T01:12:36+00:00</published>
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<id>urn:sha1:bc3aa9467ae1e2d0ea1727093af9b0af14965e69</id>
<content type='text'>
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor&lt;Vec&lt;u8&gt;&gt;

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings</content>
</entry>
<entry>
<title>Publish everything* to crates.io</title>
<updated>2022-09-05T15:36:48+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T15:36:48+00:00</published>
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<id>urn:sha1:e9f88ce546acb57fe190740d0a74ae0ce6c8d671</id>
<content type='text'>
Except azalea-client since it's not ready yet
</content>
</entry>
<entry>
<title>Physics (#11)</title>
<updated>2022-08-30T01:41:01+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-30T01:41:01+00:00</published>
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<id>urn:sha1:f42d630544165d11a544224ac273d6aaf89d8095</id>
<content type='text'>
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works :tada:

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -&gt; ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From&lt;EntityMut&gt; for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy</content>
</entry>
<entry>
<title>Implement ALL packets (#16)</title>
<updated>2022-08-20T20:17:07+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-20T20:17:07+00:00</published>
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<id>urn:sha1:dbb2092ac002790c07ad21cf7d12aabb477a2e74</id>
<content type='text'>
* add a couple more packets and improve codegen

* enums in packet codegen

* fix enums and MORE PACKETS

* make unsigned numbers the default

* codegen can make hashmaps

* UnsizedByteArray in codegen

* Vec and Option

* enum codgen works in more situations

* ServerboundInteractPacket

* Fix error with new error system

* More packets

* more packets

* more packets

* guess what was added

* yeah it's more packets

* add more packets

* packets

* start adding ClientboundBossEventPacket

* finish boss event packet

* improve codegen for linux

* start on command suggestions packet

* rename declare_commands to commands

* más paquetes

* fix generating custom payload packet

* more packets

* mehr Pakete

* improve codegen for movement packets

* rename move packets to have "packet" at the end

* fix some unused variable warns

* addere plus facis

* pli da pakoj

* plus de paquets

* più pacchetti

* make ChatFormatting a macro in azalea-chat

* change a match to matches! macro

* update SetPlayerTeam to use ChatFormatting

* ClientboundSetScorePacket &amp; fix clippy warnings

* finish game state :tada:

* add remaining packets for other states

* fix error in ping.rs</content>
</entry>
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