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<title>azalea-drasl.git/azalea-protocol/src/packets/game/clientbound_update_recipes_packet.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2024-11-28T01:31:40+00:00</updated>
<entry>
<title>Refactor azalea-protocol (#190)</title>
<updated>2024-11-28T01:31:40+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-11-28T01:31:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=08958c2278b15ebeac8a964f392ebb792e479b61'/>
<id>urn:sha1:08958c2278b15ebeac8a964f392ebb792e479b61</id>
<content type='text'>
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -&gt; ItemStack for more consistency with mojmap

* .get() -&gt; .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -&gt; AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol</content>
</entry>
<entry>
<title>1.21.2 (#171)</title>
<updated>2024-10-23T05:08:13+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-10-23T05:08:13+00:00</published>
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<id>urn:sha1:40e4096d2435533eacb817ad5a5e12c7ced8fa5c</id>
<content type='text'>
* partially implement 24w35a

* start updating to 24w39a + itemcomponent codegen

* fix codegen and broken packets to finish updating to 24w39a :D

* update to 1.21.2 except for blocks

* update ServerboundPlayerInputPacket impl</content>
</entry>
<entry>
<title>1.20.5 (#127)</title>
<updated>2024-04-23T15:34:50+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-04-23T15:34:50+00:00</published>
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<id>urn:sha1:1d80f531b74bc3b31023753acb81b35efcdadd73</id>
<content type='text'>
* 23w51b

* make recalculate_near_end_of_path public

so other plugins can do .after(recalculate_near_end_of_path)

* update to 24w03a i think

* start implementing 24w13a

* registries work (but a lot of packets are still broken)

* fix recipes and commands packets

* i love codecs :D i am not going insane :D mojang's java is very readable :D

* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow

* update to 1.20.5-pre3

* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)

* 1.20.5-rc1

* fix failing tests

* 1.20.5</content>
</entry>
<entry>
<title>1.20.3 (#110)</title>
<updated>2023-12-05T16:59:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2023-12-05T16:59:05+00:00</published>
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<id>urn:sha1:7857a014b92e64361ee237ceae7ef1acc185ac46</id>
<content type='text'>
* 23w40a

* 23w41a

* 23w42a

* 23w43a

* 23w44a

* serialize FormattedText as nbt in network

* use azalea-nbt/serde in azalea-chat

* 23w45a

* fix 23w45a to compile

* handle Object in codegen

* 1.20.3-pre2

* remove unused clientbound_resource_pack_packet.rs

* merge main and make azalea-chat use simdnbt

* 1.20.3-rc1

* fix tests

* use simdnbt 0.3

* fix ServerboundSetJigsawBlockPacket

* 1.20.3</content>
</entry>
<entry>
<title>organize azalea_core and re-export it from azalea</title>
<updated>2023-10-01T20:19:13+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-10-01T20:19:13+00:00</published>
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<id>urn:sha1:befa33a87950b6d0f3364cb4fe603f6d84bf4b8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix writing ClientboundUpdateRecipesPacket</title>
<updated>2023-08-22T07:12:12+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-08-22T07:12:12+00:00</published>
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<id>urn:sha1:483ce9164e0d593f17e6725d3eb735a1d481ca87</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mining (#95)</title>
<updated>2023-07-15T03:20:40+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2023-07-15T03:20:40+00:00</published>
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<id>urn:sha1:7405427199e5a994d4a6a706f84434a69cb7a7d9</id>
<content type='text'>
* more mining stuff

* initialize azalea-tags crate

* more mining stuff 2

* mining in ecs

* well technically mining works but

no codegen for how long it takes to mine each block yet

* rename downloads to __cache__

it was bothering me since it's not *just* downloads

* codegen block behavior

* fix not sending packet to finish breaking block

* mining animation 🎉

* clippy

* cleanup, move Client::mine into a client extension

* add azalea/src/mining.rs

---------

Co-authored-by: mat &lt;git@matdoes.dev&gt;</content>
</entry>
<entry>
<title>merge main</title>
<updated>2023-05-04T20:38:10+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2023-05-04T20:38:10+00:00</published>
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<id>urn:sha1:c7a923ccc8ae825deca62ac2cc8c80c01484d5b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Inventory (#48)</title>
<updated>2023-05-04T01:57:27+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2023-05-04T01:57:27+00:00</published>
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<id>urn:sha1:634cb8d72c6608512aedba19e5cd669104bc35ea</id>
<content type='text'>
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat &lt;git@matdoes.dev&gt;</content>
</entry>
<entry>
<title>remove legacy smithing recipe serializer</title>
<updated>2023-03-30T18:41:31+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2023-03-30T18:41:31+00:00</published>
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<id>urn:sha1:a443c30b24c86ecee60e3a2a5d05d6c4b607d0d8</id>
<content type='text'>
</content>
</entry>
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