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<title>azalea-drasl.git/azalea-protocol/src/packets/game/clientbound_set_equipment_packet.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2024-11-28T01:31:40+00:00</updated>
<entry>
<title>Refactor azalea-protocol (#190)</title>
<updated>2024-11-28T01:31:40+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-11-28T01:31:40+00:00</published>
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<id>urn:sha1:08958c2278b15ebeac8a964f392ebb792e479b61</id>
<content type='text'>
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -&gt; ItemStack for more consistency with mojmap

* .get() -&gt; .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -&gt; AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol</content>
</entry>
<entry>
<title>group imports with rustfmt</title>
<updated>2024-10-26T05:29:26+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-10-26T05:29:26+00:00</published>
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<id>urn:sha1:6b0fe5bf638079d535e70c3c91e78fe35a5d2a2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>1.20.5 (#127)</title>
<updated>2024-04-23T15:34:50+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-04-23T15:34:50+00:00</published>
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<id>urn:sha1:1d80f531b74bc3b31023753acb81b35efcdadd73</id>
<content type='text'>
* 23w51b

* make recalculate_near_end_of_path public

so other plugins can do .after(recalculate_near_end_of_path)

* update to 24w03a i think

* start implementing 24w13a

* registries work (but a lot of packets are still broken)

* fix recipes and commands packets

* i love codecs :D i am not going insane :D mojang's java is very readable :D

* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow

* update to 1.20.5-pre3

* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)

* 1.20.5-rc1

* fix failing tests

* 1.20.5</content>
</entry>
<entry>
<title>Inventory (#48)</title>
<updated>2023-05-04T01:57:27+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2023-05-04T01:57:27+00:00</published>
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<id>urn:sha1:634cb8d72c6608512aedba19e5cd669104bc35ea</id>
<content type='text'>
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat &lt;git@matdoes.dev&gt;</content>
</entry>
<entry>
<title>More packet fixes, tests, handle error (#61)</title>
<updated>2023-01-31T00:18:14+00:00</updated>
<author>
<name>EightFactorial</name>
<email>murphkev000@gmail.com</email>
</author>
<published>2023-01-31T00:18:14+00:00</published>
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<id>urn:sha1:6e818852d868eea963dd2b8489ba75b65c56fb1c</id>
<content type='text'>
* Fix packet, fix tests, fixedbitsets

* Clippy: Nightmare Mode

* Fix mistake

* simplify impl Display and make thing pub

---------

Co-authored-by: mat &lt;github@matdoes.dev&gt;</content>
</entry>
<entry>
<title>Pathfinder (#25)</title>
<updated>2022-11-13T05:54:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-13T05:54:05+00:00</published>
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<id>urn:sha1:6eee543a3367d38a6f0e9bffb457a2bd76a8f9cc</id>
<content type='text'>
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
</content>
</entry>
<entry>
<title>Replace impl Read with Cursor&lt;&amp;[u8]&gt; (#26)</title>
<updated>2022-10-08T01:12:36+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-10-08T01:12:36+00:00</published>
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<id>urn:sha1:bc3aa9467ae1e2d0ea1727093af9b0af14965e69</id>
<content type='text'>
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor&lt;Vec&lt;u8&gt;&gt;

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings</content>
</entry>
<entry>
<title>Publish everything* to crates.io</title>
<updated>2022-09-05T15:36:48+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T15:36:48+00:00</published>
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<id>urn:sha1:e9f88ce546acb57fe190740d0a74ae0ce6c8d671</id>
<content type='text'>
Except azalea-client since it's not ready yet
</content>
</entry>
<entry>
<title>Better errors (#14)</title>
<updated>2022-08-06T07:22:19+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-06T07:22:19+00:00</published>
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<id>urn:sha1:5a9fca0ca9cdb46f4b866781f219756c89e2293a</id>
<content type='text'>
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile</content>
</entry>
<entry>
<title>Split clientbound and serverbound packets</title>
<updated>2022-07-29T07:59:40+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-07-29T07:59:40+00:00</published>
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<id>urn:sha1:4ee4687053b7442f518823b08099c156f4da4e83</id>
<content type='text'>
</content>
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