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<title>azalea-drasl.git/azalea-protocol/src/packets/game/clientbound_recipe_packet.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2024-10-23T05:08:13+00:00</updated>
<entry>
<title>1.21.2 (#171)</title>
<updated>2024-10-23T05:08:13+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-10-23T05:08:13+00:00</published>
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<id>urn:sha1:40e4096d2435533eacb817ad5a5e12c7ced8fa5c</id>
<content type='text'>
* partially implement 24w35a

* start updating to 24w39a + itemcomponent codegen

* fix codegen and broken packets to finish updating to 24w39a :D

* update to 1.21.2 except for blocks

* update ServerboundPlayerInputPacket impl</content>
</entry>
<entry>
<title>organize azalea_core and re-export it from azalea</title>
<updated>2023-10-01T20:19:13+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-10-01T20:19:13+00:00</published>
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<id>urn:sha1:befa33a87950b6d0f3364cb4fe603f6d84bf4b8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pathfinder (#25)</title>
<updated>2022-11-13T05:54:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-13T05:54:05+00:00</published>
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<id>urn:sha1:6eee543a3367d38a6f0e9bffb457a2bd76a8f9cc</id>
<content type='text'>
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
</content>
</entry>
<entry>
<title>Replace impl Read with Cursor&lt;&amp;[u8]&gt; (#26)</title>
<updated>2022-10-08T01:12:36+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-10-08T01:12:36+00:00</published>
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<id>urn:sha1:bc3aa9467ae1e2d0ea1727093af9b0af14965e69</id>
<content type='text'>
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor&lt;Vec&lt;u8&gt;&gt;

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings</content>
</entry>
<entry>
<title>All block shapes &amp; collisions (#22)</title>
<updated>2022-10-02T17:29:47+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-10-02T17:29:47+00:00</published>
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<id>urn:sha1:c9b4dccd7eaeed68ce96cf5167916417d0baa6a7</id>
<content type='text'>
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust :smiley: :smiley: :smiley:

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning</content>
</entry>
<entry>
<title>Publish everything* to crates.io</title>
<updated>2022-09-05T15:36:48+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T15:36:48+00:00</published>
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<id>urn:sha1:e9f88ce546acb57fe190740d0a74ae0ce6c8d671</id>
<content type='text'>
Except azalea-client since it's not ready yet
</content>
</entry>
<entry>
<title>remove some debug stuff and fix recipe packet</title>
<updated>2022-09-05T04:01:15+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T04:01:15+00:00</published>
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<id>urn:sha1:4f00ddace08bd5ad17500a405f55554dff343be7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix panics</title>
<updated>2022-08-31T18:48:51+00:00</updated>
<author>
<name>Ubuntu</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-08-31T18:48:51+00:00</published>
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<id>urn:sha1:efb1f3f2d59af4dc44304d1f23678ac667c5cae2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better errors (#14)</title>
<updated>2022-08-06T07:22:19+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-06T07:22:19+00:00</published>
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<id>urn:sha1:5a9fca0ca9cdb46f4b866781f219756c89e2293a</id>
<content type='text'>
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile</content>
</entry>
<entry>
<title>Split clientbound and serverbound packets</title>
<updated>2022-07-29T07:59:40+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-07-29T07:59:40+00:00</published>
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<id>urn:sha1:4ee4687053b7442f518823b08099c156f4da4e83</id>
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</content>
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