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<title>azalea-drasl.git/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
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<updated>2022-12-08T03:09:58+00:00</updated>
<entry>
<title>1.19.3 (#34)</title>
<updated>2022-12-08T03:09:58+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-12-08T03:09:58+00:00</published>
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<id>urn:sha1:7d901e39bc10a855b545d7b6c167f45148a1fb0a</id>
<content type='text'>
* start updating to 22w42a

* work a bit more on 22w42a

* player chat packet

* serverbound hello packet

* Update mod.rs

* add more stuff to clientbound player chat packet

* ClientboundPlayerInfoUpdatePacket

* features enabled and container closed

* serverbound chat packets

* make it compile

* 22w43a

* ServerboundChatSessionUpdatePacket

* profile_public_key isn't Option anymore

* Update bitset.rs

* joining a server works

* fix entitydatavalue

* backtraces + fix clientbound chat message

* fix some warnings and add more ecomments

* 22w44a

* generate en_us.json

* add updating guide to codegen/readme

* fix some markdown

* update list of generated things

* metadata stuff

* Replace PJS generator mod with PixLyzer (#38)

* pixlizer extractor

* start working on shape extraction

* fix generating language

* fix pixlyzer shape generation

* use empty_shape

* generate blocks and shapes

* update pixlyzer dir

* Revert "update pixlyzer dir"

This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71.

* fix

* fix

* Revert "fix"

This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d.

* fix

* detect pixlyzer fail

* fix pixlyzer

* 22w45a

* gen entities

* add async-trait dep

* update codegen/readme.md

* explain when rust_log should be used

* remove some unused code

* start fixing pixlyzer issues

* fix a thing in codegen

* almost fixed

* more progress towards 1.19.3

* 1.19.3-pre2

* fixes

* revert some hardcoded property names

* Delete clientbound_player_info_packet.rs

* handle 1.19.3 player info packets

* handle playerinforemove

* start updating to 1.19.3-rc1

* optional registries work

* fix some issues with 1.19.3

chat doesn't work yet

* aaaaaaaaaaaaaaaaa

* oh

* ignore unused shapes

* uncomment generate_blocks

* fix migrate

* 1.19.3-rc2

* fix clippy warnings

* 1.19.3-rc3

* split the azalea-buf macro into separate modules

* improve Recipe in protocol

* 1.19.3</content>
</entry>
<entry>
<title>Player List (#41)</title>
<updated>2022-11-19T04:11:30+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-19T04:11:30+00:00</published>
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<id>urn:sha1:befa22c1f3ff0c1f0cb745b3f4e736910c053a8b</id>
<content type='text'>
* keep track of player list

* send player update events</content>
</entry>
<entry>
<title>Pathfinder (#25)</title>
<updated>2022-11-13T05:54:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-13T05:54:05+00:00</published>
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<id>urn:sha1:6eee543a3367d38a6f0e9bffb457a2bd76a8f9cc</id>
<content type='text'>
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
</content>
</entry>
<entry>
<title>more docs</title>
<updated>2022-10-30T20:28:19+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-10-30T20:28:19+00:00</published>
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<id>urn:sha1:329f8b1784b26e2149f6edb4e969e10bd419a190</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: make fields in PlayerInfo::Action public (#32)</title>
<updated>2022-10-19T15:42:38+00:00</updated>
<author>
<name>Sculas</name>
<email>contact@sculas.xyz</email>
</author>
<published>2022-10-19T15:42:38+00:00</published>
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<id>urn:sha1:41606fdd14904ba9e80e2ee992bea0b02ec76348</id>
<content type='text'>
This PR makes the fields in the PlayerInfo packet public.

I encountered this issue when writing my own bot which needs a list of UUID &gt; String of all currently logged-in players, and while writing my handler for `Action::RemovePlayer` I found out that the `uuid` field is private. This PR fixes that.</content>
</entry>
<entry>
<title>Replace impl Read with Cursor&lt;&amp;[u8]&gt; (#26)</title>
<updated>2022-10-08T01:12:36+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-10-08T01:12:36+00:00</published>
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<id>urn:sha1:bc3aa9467ae1e2d0ea1727093af9b0af14965e69</id>
<content type='text'>
* Start getting rid of Cursor

* try to make the tests pass and fail

* make the tests pass

* remove unused uses

* fix clippy warnings

* fix potential OOM exploits

* fix OOM in az-nbt

* fix nbt benchmark

* fix a test

* start replacing it with Cursor&lt;Vec&lt;u8&gt;&gt;

* wip

* fix all the issues

* fix all tests

* fix nbt benchmark

* fix warnings</content>
</entry>
<entry>
<title>Publish everything* to crates.io</title>
<updated>2022-09-05T15:36:48+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T15:36:48+00:00</published>
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<id>urn:sha1:e9f88ce546acb57fe190740d0a74ae0ce6c8d671</id>
<content type='text'>
Except azalea-client since it's not ready yet
</content>
</entry>
<entry>
<title>get rid of Readable &amp; Writable (#21)</title>
<updated>2022-09-02T17:11:14+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-09-02T17:11:14+00:00</published>
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<id>urn:sha1:cfb190d00c70f1b09789e23f89a3c67840e0fd87</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Physics (#11)</title>
<updated>2022-08-30T01:41:01+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-30T01:41:01+00:00</published>
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<id>urn:sha1:f42d630544165d11a544224ac273d6aaf89d8095</id>
<content type='text'>
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works :tada:

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -&gt; ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From&lt;EntityMut&gt; for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy</content>
</entry>
<entry>
<title>Better errors (#14)</title>
<updated>2022-08-06T07:22:19+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-06T07:22:19+00:00</published>
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<id>urn:sha1:5a9fca0ca9cdb46f4b866781f219756c89e2293a</id>
<content type='text'>
* make reading use thiserror

* finish implementing all the error things

* clippy warnings related to ok_or

* fix some errors in other places

* thiserror in more places

* don't use closures in a couple places

* errors in writing packet

* rip backtraces

* change some BufReadError::Custom to UnexpectedEnumVariant

* Errors say what packet is bad

* error on leftover data and fix

it wasn't reading the properties for gameprofile</content>
</entry>
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