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<title>azalea-drasl.git/azalea-entity/src/lib.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2026-02-22T04:35:41+00:00</updated>
<entry>
<title>optimizations at high entity counts</title>
<updated>2026-02-22T04:35:41+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2026-02-22T04:35:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=2756eb419af2210eed3d0574e20a620918e4e577'/>
<id>urn:sha1:2756eb419af2210eed3d0574e20a620918e4e577</id>
<content type='text'>
</content>
</entry>
<entry>
<title>replace hard-coded block break speed checks</title>
<updated>2026-02-07T18:33:18+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2026-02-07T18:25:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=8d718a627349bdf1e531fba318abc634a3bec9da'/>
<id>urn:sha1:8d718a627349bdf1e531fba318abc634a3bec9da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add simulation-based pathfinder execution engine</title>
<updated>2026-01-18T22:35:49+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2026-01-18T22:35:45+00:00</published>
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<id>urn:sha1:268c62587e090c72b67a29e1cc42cda6c9d7340b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make Bevy dependencies optional in azalea-protocol (#303)</title>
<updated>2026-01-12T08:09:41+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2026-01-12T08:09:41+00:00</published>
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<id>urn:sha1:1accbac964168af5fa0d87cb170389f0a9d01363</id>
<content type='text'>
* Make Bevy dependencies optional in azalea-protocol

* derive serde traits on Direction again

* update docs for types that may not have Component</content>
</entry>
<entry>
<title>sort derives with cargo sort-derives</title>
<updated>2025-12-15T01:44:40+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-12-15T01:44:40+00:00</published>
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<id>urn:sha1:dcbd690f21665e22ea250024a1aa85dec34e6c9e</id>
<content type='text'>
might add to ci later, unsure how to do it without adding significant friction for contributors though
</content>
</entry>
<entry>
<title>polish readmes</title>
<updated>2025-12-12T07:53:08+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-12-12T07:52:49+00:00</published>
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<id>urn:sha1:7c3a5768cda78cb9590aac1e1469d36333cd95ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor azalea-registry (#294)</title>
<updated>2025-12-12T06:56:02+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-12-12T06:56:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=f9c25665c203d6377ace62f1e95381d037d8fd9e'/>
<id>urn:sha1:f9c25665c203d6377ace62f1e95381d037d8fd9e</id>
<content type='text'>
* move registries in azalea-registry into separate modules

* rename Item and Block to ItemKind and BlockKind

* remove 'extra' registries from azalea-registry

* hide deprecated items from docs

* use DamageKindKey instead of Identifier when parsing registries

* store tag entries as a Vec instead of a HashSet

* sort tag values by protocol id

* update changelog</content>
</entry>
<entry>
<title>Enchantments (#286)</title>
<updated>2025-12-09T19:29:59+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-12-09T19:29:59+00:00</published>
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<id>urn:sha1:26d619c9a329087a23d6577ee74bd764f50cd773</id>
<content type='text'>
* start implementing enchants

* store parsed registries

* more work on enchants

* implement deserializer for some entity effects

* mostly working definitions for enchants

* fix tests

* detect equipment changes

* fix errors

* update changelog

* fix some imports

* remove outdated todo

* add basic test for enchants applying attributes

* use git simdnbt</content>
</entry>
<entry>
<title>rename ResourceLocation to Identifier ahead of mojmap changes</title>
<updated>2025-11-13T03:04:52+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-11-13T03:04:47+00:00</published>
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<id>urn:sha1:fbaae39cdf9c5a7a34005a51a37b85f7cdd5ea00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for mob effects (#269)</title>
<updated>2025-10-30T16:14:19+00:00</updated>
<author>
<name>ShayBox</name>
<email>shaybox@shaybox.com</email>
</author>
<published>2025-10-30T16:14:19+00:00</published>
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<id>urn:sha1:818f2d01d49e574946d1a704e1445156afc9c2fb</id>
<content type='text'>
* Add support for mob effects

* Remove Option

* MobEffectFlags

* jump_boost_power f32</content>
</entry>
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