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<title>azalea-drasl.git/azalea-core/src/cursor3d.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2025-12-15T01:44:40+00:00</updated>
<entry>
<title>sort derives with cargo sort-derives</title>
<updated>2025-12-15T01:44:40+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-12-15T01:44:40+00:00</published>
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<id>urn:sha1:dcbd690f21665e22ea250024a1aa85dec34e6c9e</id>
<content type='text'>
might add to ci later, unsure how to do it without adding significant friction for contributors though
</content>
</entry>
<entry>
<title>Sneaking (#237)</title>
<updated>2025-08-15T01:40:13+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-08-15T01:40:13+00:00</published>
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<id>urn:sha1:e74ed047dbaf3877db4a89a2d589e992abd0bb11</id>
<content type='text'>
* start implementing sneaking

* fix horizontal_collision being inverted and cleanup

* clippy

* change dimensions and eye height based on pose

* proper support for automatically crouching in certain cases

* fix anticheat issues

* add line to changelog and update a comment</content>
</entry>
<entry>
<title>remove executable bit from files</title>
<updated>2025-04-04T15:56:06+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-04-04T15:56:06+00:00</published>
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<id>urn:sha1:5272db8bb4653b0e77234ed9c4064dd647406dbb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>optimize physics a bit more</title>
<updated>2024-02-26T06:55:46+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-02-26T06:55:27+00:00</published>
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<id>urn:sha1:4f288b1c031065805f5eb11362fe762f2e295c12</id>
<content type='text'>
</content>
</entry>
<entry>
<title>organize azalea_core and re-export it from azalea</title>
<updated>2023-10-01T20:19:13+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2023-10-01T20:19:13+00:00</published>
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<id>urn:sha1:befa33a87950b6d0f3364cb4fe603f6d84bf4b8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pathfinder (#25)</title>
<updated>2022-11-13T05:54:05+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-11-13T05:54:05+00:00</published>
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<id>urn:sha1:6eee543a3367d38a6f0e9bffb457a2bd76a8f9cc</id>
<content type='text'>
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
</content>
</entry>
<entry>
<title>remove some debug stuff and fix recipe packet</title>
<updated>2022-09-05T04:01:15+00:00</updated>
<author>
<name>mat</name>
<email>github@matdoes.dev</email>
</author>
<published>2022-09-05T04:01:15+00:00</published>
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<id>urn:sha1:4f00ddace08bd5ad17500a405f55554dff343be7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Physics (#11)</title>
<updated>2022-08-30T01:41:01+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2022-08-30T01:41:01+00:00</published>
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<id>urn:sha1:f42d630544165d11a544224ac273d6aaf89d8095</id>
<content type='text'>
* Put physics module in azalea-entity

* port aabb

* add more stuff to PositionXYZ

* azalea-physics

* important collision things

* more physics stuff

* backup because i'm about to delete shapes

* more shape stuff

* CubeVoxelShape

* no compile errors???

insane

* impl VoxelShape for ArrayVoxelShape

* Shapes stuff

* collide_x but it doesn't work yet

* binary_search

* it compiles

* Entity has bounding box

* Update discrete_voxel_shape.rs

* Entity::make_bounding_box

* ok i'm about to merge az-entity and az-world

might be a terrible idea which is why i'm committing first

* ok so i moved entity to world

* on_pos and move_entity compiles

* add send_position

* move collision stuff to collision module in az-physics

* dimension is no longer an Option

* start trying to do collision for the client

* collision works :tada:

* start adding palette resizing

* get_and_set (pain)

* it compiles but probably won't work

* add a test

* remove printlns

* add more tests for palette stuff

* ClientboundMoveVec3Packet -&gt; ClientboundMoveEntityPosPacket

i think i changed this on accident once

* palette resizing works

todo: remove the printlns

* Remove printlns in palette.rs

* fix issues from merge

* fixes + work a bit more on physics

* Better entities (#19)

* well it compiles

* add tests to entity storage

* add suggestions in azalea-brigadier

* this probably causes ub

* fix brigadiersuggestions

* get rid of entityid

* test From&lt;EntityMut&gt; for EntityRef

* don't mention other libraries since there's too many

* fix warnings

* do todos in brigadier suggestions

* work on physics

* more physics stuff

* remove trait feature on az-block

i think rust gets confused and compiles the macro without the feature

* bump ahash

* aes tests in az-crypto

* optimize aes's deps

* fix crashes

* fix section_index for negative numbers and test

* fix BlockPos protocol implementation

* remove some debug prints

* prepare to add ai_step

* make ai step work

* clippy</content>
</entry>
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