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<title>azalea-drasl.git/azalea-client/src/movement.rs, branch main</title>
<subtitle> Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
</subtitle>
<id>https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/atom?h=main</id>
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<updated>2025-02-23T03:45:26+00:00</updated>
<entry>
<title>Refactor azalea-client (#205)</title>
<updated>2025-02-23T03:45:26+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-02-23T03:45:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7'/>
<id>urn:sha1:e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7</id>
<content type='text'>
* start organizing packet_handling more by moving packet handlers into their own functions

* finish writing all the handler functions for packets

* use macro for generating match statement for packet handler functions

* fix set_entity_data

* update config state to also use handler functions

* organize az-client file structure by moving things into plugins directory

* fix merge issues</content>
</entry>
<entry>
<title>update to rust edition 2024</title>
<updated>2025-02-22T23:01:54+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-02-22T23:01:54+00:00</published>
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<id>urn:sha1:34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use MinecraftEntityId type instead of u32 in az-protocol</title>
<updated>2025-02-16T17:10:04+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-02-16T17:10:04+00:00</published>
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<id>urn:sha1:228489dded720cea566dd0a4638b39cba2aff5ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove debug log</title>
<updated>2025-01-29T06:07:16+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-01-29T06:07:16+00:00</published>
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<id>urn:sha1:4aa5010ea2dec8633be29b0a06c9b2233d7a6522</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix PlayerInput to handle diagonal inputs</title>
<updated>2025-01-29T06:04:38+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-01-29T06:04:38+00:00</published>
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<id>urn:sha1:5bdb07b31431da872065f02d9a1b1802325e0719</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add support for tickend and playerinput</title>
<updated>2025-01-29T05:29:20+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2025-01-29T05:29:20+00:00</published>
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<id>urn:sha1:6d8d937d47646a930076c2512fe06055d0ca057f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fluid physics (#199)</title>
<updated>2025-01-10T22:45:27+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2025-01-10T22:45:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/cli/azalea-drasl.git/commit/?id=0d16f01571ec8315f3979eae46981e559ade1cf9'/>
<id>urn:sha1:0d16f01571ec8315f3979eae46981e559ade1cf9</id>
<content type='text'>
* start implementing fluid physics

* Initial implementation of fluid pushing

* different travel function in water

* bubble columns

* jumping in water

* cleanup

* change ultrawarm to be required

* fix for clippy</content>
</entry>
<entry>
<title>fix incorrect packets</title>
<updated>2024-12-19T02:52:41+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-12-19T02:31:08+00:00</published>
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<id>urn:sha1:e268c4929177e540baa9d2bb29bc171f49cc7a25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement EntityPositionSync (#196)</title>
<updated>2024-12-12T01:51:12+00:00</updated>
<author>
<name>mat</name>
<email>27899617+mat-1@users.noreply.github.com</email>
</author>
<published>2024-12-12T01:51:12+00:00</published>
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<id>urn:sha1:e9136c9cbbf9010b8352127e129c1cd290f377bd</id>
<content type='text'>
* implement EntityPositionSync

* fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate</content>
</entry>
<entry>
<title>fix container_set_content, player_position, and recipe_book_remove packets</title>
<updated>2024-12-05T06:30:47+00:00</updated>
<author>
<name>mat</name>
<email>git@matdoes.dev</email>
</author>
<published>2024-12-05T06:30:47+00:00</published>
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<id>urn:sha1:39f4d68e1ff1f0fa0d45663335d83299d5d37790</id>
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