From d58e1aea4b57e890706b96565c8c1fd9e09b42ec Mon Sep 17 00:00:00 2001 From: Lizzy Fleckenstein Date: Sun, 12 Apr 2026 22:34:18 +0200 Subject: fix whitespace --- src/shader/fragment_color.glsl | 2 +- src/shader/fragment_cubemap.glsl | 6 +++--- src/shader/fragment_texture.glsl | 6 +++--- src/shader/vertex.glsl | 6 +++--- 4 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/shader') diff --git a/src/shader/fragment_color.glsl b/src/shader/fragment_color.glsl index 6980821..ffefe67 100644 --- a/src/shader/fragment_color.glsl +++ b/src/shader/fragment_color.glsl @@ -9,5 +9,5 @@ uniform vec3 color; void main() { - out_color = vec4(color, 1.0); + out_color = vec4(color, 1.0); } diff --git a/src/shader/fragment_cubemap.glsl b/src/shader/fragment_cubemap.glsl index fad97b4..3fa3157 100644 --- a/src/shader/fragment_cubemap.glsl +++ b/src/shader/fragment_cubemap.glsl @@ -10,7 +10,7 @@ uniform samplerCube tex; void main() { - out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0); - if (out_color.a == 0.0) - discard; + out_color = texture(tex, normalize(frag_pos)) * vec4(color, 1.0); + if (out_color.a == 0.0) + discard; } diff --git a/src/shader/fragment_texture.glsl b/src/shader/fragment_texture.glsl index 43c40bc..35797b6 100644 --- a/src/shader/fragment_texture.glsl +++ b/src/shader/fragment_texture.glsl @@ -10,7 +10,7 @@ uniform sampler2D tex; void main() { - out_color = texture(tex, frag_tex) * vec4(color, 1.0); - if (out_color.a == 0.0) - discard; + out_color = texture(tex, frag_tex) * vec4(color, 1.0); + if (out_color.a == 0.0) + discard; } diff --git a/src/shader/vertex.glsl b/src/shader/vertex.glsl index 9389715..341e160 100644 --- a/src/shader/vertex.glsl +++ b/src/shader/vertex.glsl @@ -11,7 +11,7 @@ uniform mat4 view_proj; void main() { - gl_Position = view_proj * model * vec4(vert_pos, 1.0); - frag_pos = vert_pos; - frag_tex = vert_tex; + gl_Position = view_proj * model * vec4(vert_pos, 1.0); + frag_pos = vert_pos; + frag_tex = vert_tex; } -- cgit v1.2.3